
HAWKS PASS
Gem does not remember setting out on the run. She only knows she is on the job, traversing the backwoods of the American West alongside her navigator, Banks. Her role is to drive. His is to manage the Seeker, the onboard machine tasked with overseeing their progress. Banks says Gem hit her head, but that hardly explains her condition. It feels like something is off, with her, with him, with the Seeker—with everything. When a calamitous chain of events in the town of Hawks Pass confirms her suspicions, Gem knows she can no longer trust the machine, though she has no choice but to carry on. In her line of work, disobeying directives has consequences.

THE BAD THINGS
A rudderless twenty-something thinks he’s scored when a local drug runner hires him on as a distributor, though a string of sinister interactions leads him to question his new gig, antagonistic phone calls, disturbing clients with unsettling quirks, inexplicable breaks with reality. It is not long before members of his crew begin losing their cool, prophesying strange truths and vanishing from the scene. After discovering the Bad Things mean to come for them all, it is up to the narrator, a seedy pawnshop proprietor and a loner with ties to the supernatural to not only escape their tormentors, but send them back from whence they came.